![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3-YUC6R5ERUC-tBPqtTo0-0eXGNVeZ9vtYSP9U2llJapzljsWEI7zjmnjXEXZQ9LtzRs_9ZhFecc7tNzTm97fgUUK0YzGw7qsDHV03UvsVMjEjDW-wuurCjvlSDCQcCp8Ldb7IZGyLM/s320/volcano-skin.jpg)
This is the texture I had painted in photoshop, Once applied to the model I decided to take it a bit further and gather some textures from various websites to then paint onto the model to give it that bit more realism and detail.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjnCE7llznj86v-7qPPdWaIrZHv7JZN_NkcqDWLfSmxJwko7UOGmgXnwng5P2HfJAiqTpaAPOYqJEdAkR1di8XbF-21YuHExTdhGjpyrjIYpaKpBGkIBTTV8CgvlZWHpKP6U-1iKeUJhA/s320/volcanoskin+copy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvJkK8y8J10Gccul-HlNySJvKgP70DfipIq-wzH-HD3bCd2dbKTwSfUF1IBQv_T4KSYjQgG6pWskDyK2TbdfD3LFbyUuCUQU7YQKRmhitERo8R7a-3_1XFlaGTTHkkSIGh2Lx5_9MO0HM/s320/field.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjnCE7llznj86v-7qPPdWaIrZHv7JZN_NkcqDWLfSmxJwko7UOGmgXnwng5P2HfJAiqTpaAPOYqJEdAkR1di8XbF-21YuHExTdhGjpyrjIYpaKpBGkIBTTV8CgvlZWHpKP6U-1iKeUJhA/s320/volcanoskin+copy.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvJkK8y8J10Gccul-HlNySJvKgP70DfipIq-wzH-HD3bCd2dbKTwSfUF1IBQv_T4KSYjQgG6pWskDyK2TbdfD3LFbyUuCUQU7YQKRmhitERo8R7a-3_1XFlaGTTHkkSIGh2Lx5_9MO0HM/s320/field.jpg)
This is the height map I used to create the terrain, You load it into the displacement modifier and increase the strength then it starts to form terrain.
This scene I created to learn how to create terrain, It's achieved by creating a black and white image in photoshop (white for the highest point and black for the lowest.) Then when you apply a displacement map to a plane with the resolution of 1024x1024 (can be any number.) and increase the strength of the displacement map it will manipulate the vertices depending on what strength you input. I then loaded the finished model into photoshop and I simply painted the design (texture) you see on the volcano. I then created a water texture and set a keyframe along the time line then manipulated the texture so when played back, it looks as if its animating.
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